![]() This setting determines which Audio API is used. Depending on which API is shown as being used here, you should check the relevant section further below as to which rendering settings will apply to the game. You also cannot force OpenGL (OpenGLDrv.OpenGLRenderDevice) mode as this is not supported by the game. You cannot force DX10 mode in XP, nor if you don't have a DX10 graphics card in Vista. You can already select these within the game if they're available for your hardware. This setting determines which API the game uses for graphics, and the only choices are DX9 (D3DDrv.D3DRenderDevice) or DX10 (D3DDrv10.D3DRenderDevice10). The main purpose of Bioshock.ini is to hold graphics, audio, and gameplay settings. ini files, and only the major working settings are provided below: I've tested all the settings in these two. These will obviously not be covered here, nor will settings you can change completely within the in-game options, or commands which have no impact. ini files relate only to the XBox 360 version of BioShock. For example all Xenon-related sections in the. They are either parts of the UE3.0 engine which have not been implemented in BioShock, legacy parts of the engine no longer used, parts used for debugging/testing purposes, or which apply to platforms other than the PC. There are a large number of sections and commands within Bioshock.ini and User.ini which have absolutely no impact whatsoever on BioShock. In the first instance though I would strongly recommend making changes to Bioshock.ini and User.ini until you're sure your changes are stable and desirable. ![]() It is generally not recommended, however if you wish to prevent your settings being lost then edit these files instead of Bioshock.ini and User.ini, but make sure to back them up first before doing so. Editing the Default.ini or DefUser.ini files results in permanently losing the default settings. These files hold the game's default configuration, and they're used as a template when the game needs to create new copies of Bioshock.ini or User.ini. ![]() Under the game's main directory you will also find Default.ini and DefUser.ini. Any time BioShock crashes, these files will also be reset to the defaults. However if something does go wrong and you don't have a backup, you can delete these two files and new ones will be created with default settings, removing all your customizations. You can view and edit the contents of these files using a text editor like Windows Notepad, but I recommend that you back them up before making any changes. Now look for the files Bioshock.ini and User.ini - these are the main files we will be editing. Note that to see these directories you need to go to Control Panel>Folder Options>View and select 'Show hidden files and folders'. To access these settings, go to your \Documents and Settings\\Application Data\Bioshock directory (in Windows XP) or \Users\\AppData\Roaming\Bioshock (in Windows Vista). These allow you to change both visual quality and performance parameters, as well as customizing the game in other ways. BioShock Tweak Guide Advanced Tweakingīioshock is based on the Unreal Engine 3.0, which fortunately has a range of advanced options you can configure outside the main in-game settings.
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